A game made for the ITU JamIT2013 game jam. It’s a very linear game, but it does have multiple endings based on how the players acts and how they react to what they are told.
The game is a rather personal interpretation of certain elements of interaction, reaction and behavior in a mix between the player and the little blue circle the player controls. While I initially had a very specific plan for the circles to be just placeholders, the experience and feedback of playtesters made me decide to keep them like this as it allowed for a much wider array of interpretations. They look and feel so out of place that it’s hard to imagine them being anything else than temporary, but that proved to create enough doubt in the player for them to start asking the right questions.
As I said, this is one of the most personal games I’ve made, and I don’t want to go too much into the meaning of it all. I rather suggest you give it a quick playthrough and decide for yourself.